getSyncedMeta()
Used to store cross-resource accessible information. This functionality stores an object on a player that can than be set with setSyncedMeta. This can also be accessed on client-side.
This type of meta is accessible anywhere but can only be set on server-side.
Function Definition
ts
public getSyncedMeta<V extends any>(key: string): V | undefined;
Arguments
- key: string
Returns
- V | undefined
Documentation
Examples
ts
const result = somePlayer.getSyncedMeta('myData');
if (!result) {
// Data does not exist
return;
}
console.log(result);