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getMeta()

Used to store cross-resource accessible information. This functionality stores an object on a player that can than be set with setMeta.

This type of meta is only accessible where it is created.

If it is created on the client-side it is only accessible on the client-side.

If it's created on the server-side it is only accessible on the server-side.

Function Definition

ts
public getMeta<V extends any>(key: string): V | undefined;

Arguments

  • key: string

Returns

  • V | undefined

Documentation

Examples

ts
const result = player.getMeta('myData');
if (!result) {
    // Data does not exist
    return;
}

console.log(result);

Documentation Created with ❤️ by Stuyk