Search...
.world
Used to get general world information.
positionIsClear
Checks if a position in the world does not have a specific entity in the way.
ts
const isFreeOfVehicles = Athena.get.world.positionIsClear(new alt.Vector3(0, 0, 0), 'vehicle');
const isFreeOfPlayers = Athena.get.world.positionIsClear(new alt.Vector3(0, 0, 0), 'player');
const isCompletelyFree = Athena.get.world.positionIsClear(new alt.Vector3(0, 0, 0), 'all');
This function is async. Must use an async function.
isInOceanWater
Check if a specific entity such as a vehicle, or player is in the ocean.
ts
const isInWater = Athena.get.world.isInOceanWater(somePlayer);