IVehicleHandling
Interface Definition
ts
interface IVehicleHandling {
readonly handlingNameHash: number;
acceleration: number;
antiRollBarBiasFront: number;
antiRollBarBiasRear: number;
antiRollBarForce: number;
brakeBiasFront: number;
brakeBiasRear: number;
brakeForce: number;
camberStiffness: number;
centreOfMassOffset: shared.Vector3;
clutchChangeRateScaleDownShift: number;
clutchChangeRateScaleUpShift: number;
collisionDamageMult: number;
damageFlags: number;
deformationDamageMult: number;
downforceModifier: number;
driveBiasFront: number;
driveInertia: number;
driveMaxFlatVel: number;
engineDamageMult: number;
handBrakeForce: number;
handlingFlags: number;
inertiaMultiplier: shared.Vector3;
initialDragCoeff: number;
initialDriveForce: number;
initialDriveGears: number;
initialDriveMaxFlatVel: number;
lowSpeedTractionLossMult: number;
mass: number;
modelFlags: number;
monetaryValue: number;
oilVolume: number;
percentSubmerged: number;
percentSubmergedRatio: number;
petrolTankVolume: number;
rollCentreHeightFront: number;
rollCentreHeightRear: number;
seatOffsetDistX: number;
seatOffsetDistY: number;
seatOffsetDistZ: number;
steeringLock: number;
steeringLockRatio: number;
suspensionBiasFront: number;
suspensionBiasRear: number;
suspensionCompDamp: number;
suspensionForce: number;
suspensionLowerLimit: number;
suspensionRaise: number;
suspensionReboundDamp: number;
suspensionUpperLimit: number;
tractionBiasFront: number;
tractionBiasRear: number;
tractionCurveLateral: number;
tractionCurveLateralRatio: number;
tractionCurveMax: number;
tractionCurveMaxRatio: number;
tractionCurveMin: number;
tractionCurveMinRatio: number;
tractionLossMult: number;
tractionSpringDeltaMax: number;
tractionSpringDeltaMaxRatio: number;
unkFloat1: number;
unkFloat2: number;
unkFloat4: number;
unkFloat5: number;
weaponDamageMult: number;
isModified(): boolean;
reset(): void;
};