attachToEntity()
No Description Provided
Function Definition
ts
public attachToEntity(entity: Entity, bone: number, pos: shared.Vector3, rot: shared.Vector3, useSoftPinning?: boolean, collision?: boolean, fixedRot?: boolean): void;
Arguments
- entity: Entity
 - bone: number
 - pos: shared.Vector3
 - rot: shared.Vector3
 - useSoftPinning?: boolean
 - collision?: boolean
 - fixedRot?: boolean
 
Returns
- void
 
Documentation
No Documentation Provided Yet