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attachToEntity()

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Function Definition

ts
public attachToEntity(entity: Entity, bone: number, pos: shared.Vector3, rot: shared.Vector3, useSoftPinning?: boolean, collision?: boolean, fixedRot?: boolean): void;

Arguments

  • entity: Entity
  • bone: number
  • pos: shared.Vector3
  • rot: shared.Vector3
  • useSoftPinning?: boolean
  • collision?: boolean
  • fixedRot?: boolean

Returns

  • void

Documentation

No Documentation Provided Yet

Documentation Created with ❤️ by Stuyk