attachToEntity()
No Description Provided
Function Definition
ts
public attachToEntity(entity: Entity, bone: number, pos: shared.Vector3, rot: shared.Vector3, useSoftPinning?: boolean, collision?: boolean, fixedRot?: boolean): void;
Arguments
- entity: Entity
- bone: number
- pos: shared.Vector3
- rot: shared.Vector3
- useSoftPinning?: boolean
- collision?: boolean
- fixedRot?: boolean
Returns
- void
Documentation
No Documentation Provided Yet