HDRP_MASK_PACKER

R:METALLIC · G:OCCLUSION · B:DETAIL · A:SMOOTHNESS

R: METALLIC drop or click DEFAULT: BLACK (0)
G: OCCLUSION drop or click DEFAULT: WHITE (1)
B: DETAIL drop or click DEFAULT: BLACK (0)
A: SMOOTHNESS drop or click DEFAULT: WHITE (1)
ALBEDO — preview only drop color map here
NORMAL — preview only drop normal map here
// Pack Options
Use Luminance for Grayscale Sources
Perceived brightness vs raw R channel.
Flip TGA Vertically
TGA files are stored bottom-up by default.
Flip Normal Map Green Channel
Convert OpenGL (Y+) → DirectX (Y−) or vice versa. Enable if lighting looks inverted on the 3D preview.
Output Resolution
Use source res, or override.
// Export
Output Format
PNG (lossless, alpha supported) or TGA (uncompressed 32-bit)

OUTPUTS: T_[NAME]_MaskMap.png · FORMAT: RGBA32 · UNITY_HDRP

// 3D_PREVIEW
Load textures to see PBR material
// MASK OUTPUT
STATUS: USING_DEFAULTS
R
0
G
255
B
0
A
255