| Math |
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| opvec3sum(lhs: Vector3, rhs: Vector3) |
Returns the sum of the two input vectors. Useful for lambda operations. |
Vector3 |
| opvec3avg(array: Array[Vector3]) |
Returns the average vector of an array of vectors. |
Vector3 |
| opswizzlevec3w(xyz: Vector3, w: float) |
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PackedFloat32Array |
| idtoopengl(vec: Vector3) |
Conversion from id tech coordinate system to Godot, from a top-down perspective. |
Vector3 |
| ispointinconvexhull(planes: Array[Plane], vertex: Vector3) |
Check if a point is inside a convex hull defined by a series of planes by an epsilon constant. |
Bool |
| Patch Def |
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| elevatequadratic(p0: Vector3, p1: Vector3, p2: Vector3) |
Returns the control points that defines a cubic curve for a equivalent input quadratic curve. |
Array[Vector3] |
| createcurve(start: Vector3, control: Vector3, end: Vector3, bakeinterval: float = 0.05) |
Create a Curve3D and bake points. |
Curve3D |
| updaterefcurve(curve: Curve3D, p0: Vector3, p1: Vector3, p2: Vector3, bakeinterval: float = 0.05) |
Update a Curve3D given quadratic inputs. |
Void |
| Textures |
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| loadtexture(texturename: String, wadresources: Array[QuakeWadFile], mapsettings: FuncGodotMapSettings) |
earches for a Texture2D within the base texture directory or the WAD files added to map settings. If not found, a default texture is returned. |
Texture2D |
| isskip(texture: String, mapsettings: FuncGodotMapSettings) |
Filters faces textured with Skip during the geometry generation step of the build process. |
Bool |
| isclip(texture: String, mapsettings: FuncGodotMapSettings) |
Filters faces textured with Clip during the geometry generation step of the build process. |
Bool |
| isorigin(texture: String, mapsettings: FuncGodotMapSettings) |
Filters faces textured with Origin during the parsing and geometry generation steps of the build process. |
Bool |
| filterface(texture: String, mapsettings: FuncGodotMapSettings) |
Filters faces textured with any of the tool textures during the geometry generation step of the build process. |
Bool |
| buildbasematerial(mapsettings: FuncGodotMapSettings, material: BaseMaterial3D, texture: String) |
Adds PBR textures to an existing BaseMaterial3D. |
Void |
| buildtexturemap(entitydata: Array[EntityData], mapsettings: FuncGodotMapSettings) |
Builds both materials and sizes dictionaries for use in the geometry generation step of the build process. Both dictionaries use texture names as keys. The materials dictionary uses [Material] as values, while the sizes dictionary saves the albedo texture sizes to aid in UV mapping. |
Array[Dictionary] |
| UV Mapping |
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| getvalveuv(vertex: Vector3, uaxis: Vector3, vaxis: Vector3, uvbasis := Transform2D.IDENTITY, texturesize := Vector2.ONE) |
Returns UV coordinate calculated from the Valve 220 UV format. |
Vector2 |
| getquakeuv(vertex: Vector3, normal: Vector3, uvbasis := Transform2D.IDENTITY, texturesize := Vector2.ONE) |
Returns UV coordinate calculated from the original id Standard UV format. |
Vector2 |
| getfacevertexuv(vertex: Vector3, face: FaceData, texturesize: Vector2) |
Determines which UV format is being used and returns the UV coordinate. |
Vector2 |
| getvalvetangent(u: Vector3, v: Vector3, normal: Vector3) |
Returns the tangent calculated from the Valve 220 UV format. |
PackedFloat32Array |
| getquaketangent(normal: Vector3, uvyscale: float, uvrotation: float) |
Returns the tangent calculated from the original id Standard UV format. |
PackedFloat32Array |
| getfacetangent(face: FaceData) |
Determines which UV format is being used and returns the tangent. |
PackedFloat32Array |