| Method |
Description |
Return type |
| Tools |
|
|
| isskip(face: FaceData) |
Returns whether a given face is skipped entirely for both collision shape and visual mesh generation. Local method bound to the supplied Map Settings. |
Bool |
| isclip(face: FaceData) |
Returns whether a given face is considered only for collision shape generation only. Local method bound to the supplied Map Settings. |
Bool |
| isorigin(face: FaceData) |
Returns whether a given face is considered only for entity origin calculations only. Local method bound to the supplied Map Settings. |
Bool |
| Patches |
|
|
| samplebeziercurve(controls: Array[Vector3], t: float) |
Sample a Bezier curve defined by an array of control points at a given parametric value t. While not limited to [0.0, 1.0], it is assumed to be normalized unless extrapolation is desired. |
Vector3 |
| samplebeziersurface(controls: Array[Vector3], width: int, height: int, u: float, v: float) |
Sample a Bezier surface defined by a flat array of control points with a given width M and height N, along two parametric values U and V. Note: U and V here are not related to texture UV coordinates. |
Vector3 |
| gettriangleindices(width: int, height: int) |
Returns an integer index array for triangulation of a vertex grid with a given size width x height. |
Array[int] |
| createpatchmesh(data: Array[PatchData], mesh: Mesh) |
Not yet implemented. |
|
| Brushes |
|
|
| generatebrushvertices(entityindex: int, brushindex: int) |
Performs planar intersections for each face in a single brush to populate the vertex, normal, UV and tangent arrays. |
Void |
| generateentityvertices(entityindex: int) |
Generates vertex data for each brush in a given Solid Class entity. |
Void |
| determineentityorigins(entityindex: int) |
Calculates entity origin information depending on its Solid Class Origin Type. |
Void |
| windentityfaces(entityindex: int) |
Winds and indexes each face's vertices in each brush of a given Solid Class entity. |
Void |
| generateentitysurfaces(entityindex: int) |
Generates visual and collision shapes for a given entity. Optionally generates surface metadata, if defined by the entity's definition. |
Void |
| unwrapuv2s(entityindex: int, texelsize: float) |
Performs UV2 unwrapping for a given entity. |
Void |
| Main Build Process |
|
|
| build(buildflags: int, entities: Array[EntityData]) |
Main entrypoint for generating geometry given entities retrieved from parsing a map file. Perform entity and brush vertex generation, determines entity origins, winds and indexes each face, then generates output surfaces and collision shapes for each entity. |
Error |